Cycles can be set in 3 ways:# 'auto' tries to guess what a game needs.# It usually works, but can fail for certain games.# 'fixed #number' will set a fixed amount of cycles. Setting this value too high results in sound dropouts and lags. auto is the fastest choice.# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.# cycles: Amount of instructions DOSBox tries to emulate each millisecond. auto will switch to dynamic if available and appropriate.# Possible values: auto, dynamic, normal, simple.# cputype: CPU Type used in emulation. If 'forced' is appended,the scaler will be used even if the result might not be desired.# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, ameskip=0aspect=falsescaler=normal2x# core: CPU Core used in emulation. (pause is only valid for the second entry)# Possible values: lowest, lower, normal, higher, highest, pause.# mapperfile: File used to load/save the key/event mappings from.# usescancodes: Avoid usage of symkeys, might not work on all operating systems.fullscreen=falsefulldouble=falsefullresolution=originalwindowresolution=originaloutput=ddrawautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtusescancodes=true# language: Select another language file.# machine: The type of machine tries to emulate.# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.# captures: Directory where things like wave, midi, screenshot get captured.# memsize: Amount of memory DOSBox has in megabytes.# This value is best left at its default to avoid problems with some games,# though few games might require a higher value.# There is generally no speed advantage when raising this value.language=machine=svga_s3captures=capturememsize=64# frameskip: How many frames DOSBox skips before drawing one.# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.# scaler: Scaler used to enlarge/enhance low resolution modes. Second entry behind the comma is for when dosbox is not focused/minimized. 1024x768).# windowresolution: Scale the window to this size IF the output device supports hardware scaling.# output: What video system to use for output.# Possible values: surface, overlay, opengl, openglnb, ddraw.# autolock: Mouse will automatically lock, if you click on the screen.# sensitivity: Mouse sensitivity.# waitonerror: Wait before closing the console if dosbox has an error.# priority: Priority levels for dosbox. # This is the configurationfile for DOSBox 0.73.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.# fullscreen: Start dosbox directly in fullscreen.# fulldouble: Use double buffering in fullscreen.# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. Maybe my computer is to crappy, but seeing I have no problems running spore on low fairly decent this shouldn't be a problem(seing how old this game is compared to spore).Īnyway my dosbox config file currently looks like this: So far I've tried a few settings that was mentioned in a couple of threads here but I got no success. I found out that you can edit some stuff in the dosbox-0.73.conf file to get it to runs smoother. After searching around here for some ways to solve it. I manged to solve them all except that the game runs with really low fps. SO I founds out that daggerfall is free now and I downloaded it and DOSbox to finally play this game.
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